UX Designer
10 Weeks
Natty Solomon,
Melissa Pao, Jordan Kussmann
Adobe XD,
Photoshop,
Illustrator
The University of Washington offers an abundance of secondary resources aimed to support students throughout their academic careers. Unfortunately, due to lack of awareness it is difficult for students to identify the resources available. Furthermore, students are faced with larger class sizes and are struggling to find ways to connect with their classmates.
Our integrative mobile app serves to present college students with resources that cater to their specific course schedule.
How might we improve access to secondary educational resources?
To gain a stronger understanding of who we were designing for we conducted a series of research methods, including interviews, personas, and journey maps. We discovered many key insights that will be used to guide our designs in the ideation phase.
The personas highlight the target audience, which are college students both varying in college level and access to existing resources. They both demonstrate common users who are impacted by the problems identified in our research.
Following the personas, I created a user journey map to help highlight one of our persona, Lily’s experience with the Center for Learning and Undergraduate Enrichment (CLUE) and her upcoming midterm exam.
With a strong understanding of our users experience, we created a sitemap to visualize the key touch points within our design solution.
Following the post-task questions and observations our group discovered that one of the biggest strengths of our design solution was how intuitive it was. With this in mind, I continued to shift our designs to present users with an easy and seamless experience
Click below to learn more:
I created wireframes for each key screen alongside annotations to explain my design decisions. In the screen below, it showcases one flow of connecting with classmates on our A+ app:
I worked with my team for at least ten hours a week, where I learned firsthand the skills of proper team communication, efficiency along with ebbs and flows of creative friction. If I had more time, I'd simplify our app. Towards the end of the design process, we realized the potential of our app and developed it in all sorts of directions. After bringing an even greater wave of functionality to our app only brought more complexity, and in today’s society, simplicity is the key to efficiency.